Demonstrate knowledge of a range of resources, including ICT, that engage students in their learning.
Evidence provided for standard 3.4
- Visual Stories
- Audiobooks
- Minecraft EDU
VISUAL STORIES
This story was used as a hook at the beginning of a continuation lesson on summaries. Students were challenged to create a 3 word summary about the book they were reading at the time, in this lesson students watched this and did the same activity however in pairs. The Red Tree engaged students due to the music and lack of narration. The students were challenged to watch more than just the words in order to understand the story engaging them wholly. The feedback received from students on this lesson was positive and they were all surprised about how they saw and felt different things than their classmates about the story.
AUDIOBOOKS
This audiobook was used as a tool for teaching a student with reading and writing difficulties. He was thoroughly engaged and actively participated in his learning, a consistent challenge every day... The student from this created his own oral story which he recorded and shared with he classmates. This form of engaging students with learning was also non- invasive to the classroom environment as with headphones he wasn't a disruption from those around him.
Minecraft EDU - Tutorial |
MINECRAFT EDU
Minecraft: Education Edition is a modified edition of the traditional game that enables students to work together in the virtual world. This resource was introduced by the maths coordinator at my final practicum and classes were ran as a training course for both teachers and students to learn how to use the program. This resource provides an interactive world in which students can solve problems together a class. This readily engages students due to its popularity with them already with most students being proficient on how to use the program. Students were tasked with solving problems and completing items off of a checklist as a part of a area and perimeter maths lesson.
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